Game tree

Results: 209



#Item
21Decision theory / Decision trees / Data types / Decision tree / Tree / Binary trees / K-ary tree / Artificial intelligence / Influence diagram / R-tree / Decision tree learning / Binary search tree

CE318: High-level Games Development Lecture 9: Game AI: Decision Making Diego Perez Office 3A.527

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Source URL: orb.essex.ac.uk

Language: English - Date: 2015-11-30 07:41:54
22Cybernetics / Global Positioning System / Navigation / Orienteering / Waypoint / Evolutionary algorithms / Control theory / CMA-ES / Mathematical optimization / Controller / Video game bot / Monte Carlo tree search

Monte Carlo Tree Search with Macro-Actions and Heuristic Route Planning for the Multiobjective Physical Travelling Salesman Problem Edward J. Powley, Daniel Whitehouse, and Peter I. Cowling Department of Computer Science

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
23

14 night’s safari combining the excitement of the Victoria Falls with Zambia’s best game-viewing destinations plus the tranquillity and beauty of Lake Malawi. Kaya Mawa together with Tongabezi, Sausage Tree and Norma

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Source URL: kayamawa.com

- Date: 2013-02-06 06:36:34
    24Operations research / Auction theory / Mechanism design / Game theory / VickreyClarkeGroves mechanism / Vickrey auction / Optimization problem / Mathematical optimization / Steiner tree problem / Shortest path problem / Microeconomics

    Optimal Efficiency Guarantees for Network Design Mechanisms? Tim Roughgarden??1 and Mukund Sundararajan? ? ?1 Department of Computer Science, Stanford University, 353 Serra Mall, Stanford, CA 94305.

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    Source URL: theory.stanford.edu

    Language: English - Date: 2007-04-09 01:40:43
    25Edsger W. Dijkstra / Routing algorithms / Graph theory / Game artificial intelligence / Search algorithms / Shortest path problem / Topology / Pathfinding / A* search algorithm / Minimum spanning tree / Visibility graph / Motion planning

    Finding Graph Topologies for Feasible Multirobot Motion Planning Pushkar Kolhe Henrik I. Christensen Abstract— In this paper we present a design methodology

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    Source URL: www.researchgate.net

    Language: English
    26Cybernetics / Mathematical optimization / Operations research / Search algorithms / Heuristics / Hyper-heuristic / Algorithm Selection / Genetic algorithm / Algorithm / Machine learning / Monte Carlo tree search / Evolutionary algorithm

    Hyper-heuristic General Video Game Playing Andre Mendes Julian Togelius Andy Nealen

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    Source URL: julian.togelius.com

    Language: English - Date: 2016-07-24 11:50:26
    27Australian Game Developers Conference / Video game development / Video gaming in Australia / Alaska / Culturally modified tree

    2014 Cultural Resources Field Survey Summary

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    Source URL: asapgas.agdc.us

    Language: English - Date: 2015-10-19 05:36:37
    28Machine learning / Computer Go / Computational neuroscience / Artificial intelligence / Go software / AlphaGo / Convolutional neural network / Monte Carlo tree search / Reinforcement learning / Artificial neural network / Monte Carlo method / Google DeepMind

    Mastering the Game of Go with Deep Neural Networks and Tree Search David Silver1 *, Aja Huang1 *, Chris J. Maddison1 , Arthur Guez1 , Laurent Sifre1 , George van den Driessche1 , Julian Schrittwieser1 , Ioannis Antonoglo

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    Source URL: gogameguru.com

    Language: English - Date: 2016-03-04 05:06:20
    29Teaching / Probability theory / Outcome / Probability / Decision tree / Lesson / Randomness

    2.2 Counting Outcomes Overview of the lesson plan: Is it necessary to play a game many times to figure out the likelihood of winning? If not, how can we measure this likelihood? In this lesson, students learn that they c

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    Source URL: citydigits.org

    Language: English - Date: 2016-01-13 14:16:54
    30Game artificial intelligence / Monte Carlo tree search / Transposition table / Alphabeta pruning / Minimax / Game tree / Tree traversal / Computer Go / Monte Carlo method / UCT / Tree / General game playing

    Transpositions and Move Groups in Monte Carlo Tree Search Benjamin E. Childs, Member, IEEE, James H. Brodeur, and Levente Kocsis. Abstract— Monte Carlo search, and specifically the UCT (Upper Confidence Bounds applied

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:40
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